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Widgets 2016

A widget is an object built to fulfill a function specific enough not to have a dedicated name; or holding a name composed of too many common names, such as “handle-to-be-pushed-with-the-knee-to-remotely-open-the-kitchen-drawer-while-eating”.
Objects are made and installed permanently, to be used.
These objects are mapped and catalogued in a growing publication, constantly augmented.

April 2016: 13 Switches

Widgets Widgets Widgets Widgets Widgets Widgets Widgets Widgets Widgets

Publication design: Phil Baber, Introduction texts: Lieven Lahaye